Anyone else getting flashbacks to that "Infinite Detail" Vaporware/Propagandaware with this?
"Exciting New Graphics Technology!", light on technical details and heavy on marketing speak.
I check on them about twice a year and they are often experimenting with something new.
They have a VR entertainment center here in Australia you can visit called Holoverse.
They also released a web demo a while back which is no longer available, but here is a video of it:
https://www.youtube.com/watch?v=vlR8AQuIQH4
It's interesting to see all the CPU cores at near 100% utilization and very little on the GPU.
The problem with voxels is always the memory requirements. Even with only one byte per voxel at 1cm resolution, you're talking 1GB of per 10m cube for a naive implementation. You can limit your model to just the visible surfaces of your world, but then you're basically just using fat triangles.