A 3d markup language that can be compiled? At least for prototyping, it might be useful, no?
Does that exist? Or is it a problem that's already been tossed around and buried?
Probably most the most commonly shared is something like the Tiled TMX format for tilemaps.
https://github.com/KhronosGroup/glTF
https://github.com/KhronosGroup/glTF/tree/master/specificati...
glTF is a great idea for providing a sensible interchange format for models though. Even this data usually gets converted into a custom binary format for the runtime engine to consume depending on use. Although as you note glTF has its own binary format and I understand it’s going to be improved with support for compression like Basis so perhaps that will reduce the need for custom formats for all but the most optimised cases.
We do this for executable code, is there any reason why we shouldn't do this for assets as well?
https://github.com/mrdoob/three.js/wiki/JSON-Geometry-format...