Trading Pokemon cards, I reckon I spent more on booster packs trying to get a Charizard than I've spent on all of the chests, loot boxes and packs in games, for nothing more than a piece of card that (sadly) eventually gets water damaged...
Trading Pokemon cards, I reckon I spent more on booster packs trying to get a Charizard than I've spent on all of the chests, loot boxes and packs in games, for nothing more than a piece of card that (sadly) eventually gets water damaged...
I'm also not clear how this differs from an MMO where you kill monsters over and over hoping for piece of random loot that can then be virtually sold.
It's exploiting dopamine hits but not as aggressively, and it doesn't - presumably - cost real money every time you try.
Yeah, I'm not a big fan of the people in these discussions who gloss over the "pay money to roll the dice" portion of the gambling issue.
With an MMO you have to put time and effort into it. It is, in essence, work. And if you don't like the results you can work some more. It would be the same as selling access to a gold panning stream for a lame real world analogy.