Some are scripting language based, some emulate CPUs. TIC-80 programs are "64KB of Lua or Moonscript or JavaScript". My own is 8-bit AVR (128k rom, 64k ram). Z80 seems a popular base as well.
Some are scripting language based, some emulate CPUs. TIC-80 programs are "64KB of Lua or Moonscript or JavaScript". My own is 8-bit AVR (128k rom, 64k ram). Z80 seems a popular base as well.
TIC-80 uses SDL, which doesn't have a working port (for the Switch) so far as I know.
https://github.com/noelfb/celeste
Apparently it's based on this framework:
https://bitbucket.org/MattThorson/monocle-engine/src/default...
I'm actually in the process of making SlipWays, a fast-paced 4X game for PC that started as a PICO-8 prototype (https://krajzeg.itch.io/slipways). A major reason for the tight game design of the game were the tight confines on the console.
What ram chip are you using? I've been looking at 23K640 but it's proving a nightmare to get running on a breadboard.
it can export a stand alone game for windows, macos, linux, and html5