For digitized sound, the SID isn't different from something like a PC beeper.
For digitized sound, the SID isn't different from something like a PC beeper.
Fair enough. Although cubase64 does use SID features in an innovate way.
> For digitized sound, the SID isn't different from something like a PC beeper.
C64 is way superior for playing samples compared to PC beeper. Only commonality is that it takes high amount of CPU cycles, in the linked example all of it.
Mostly I remember this type of sound, even at higher sample rate: https://www.youtube.com/watch?v=1fErwWtkMS4
I wrote a noise shaping PC-beeper PWM converter in the nineties, oversampling at maybe 500 kHz or so. It still sounded very tinny. (First version was without shaping, and it had an annoying high frequency pitch.)
> Basically; the faster the PC, the higher the sampling rate you can go.
Not really, io-port (outb) encounters a brick wall pretty early. So no matter how fast the CPU is, you can't toggle the speaker any faster.