Show HN: Gojay – Performant JSON encoder/decoder for Golang
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I don't see that in the comparative benchmarks for Gojay.
Look again, JasonParser is included in some, but not all, of the benchmarks. JasonParser [apparently] allocates no memory, which, to me, seems pretty compelling.
The lack of allocs for JsonParser was definitely a big win for my project. When processing at high rps (40k msg/sec), GC is near the top of all my performance profiles. Driving allocs down with Buger's parser was very helpful for getting the throughput up.
Wonder what can be done to realistically generate something approximating a real world benchmark to cover the throughput scenario.
Even with the GC overhead, I will still able to hit my performance goal of 40k msg/sec per AWS c3.4xl.
In a vacuum I would have picked Rust over Go for this. But Go is widely used at my work, whereas I'm the only Rust guy.
The memory access patterns are straight-forward enough that the remaining GC could definitely go away. If I had to make a wild, from the hip, and unsubstantiated guess, maybe a 2x to 5x performance multiple. That would include a comparable amount of time spent optimizing and would depend greatly on the quality of the Kafka crates for Rust (which I've never used).
you had me actually looking for something called JasonParser for a few moments. :P
But often that struct isn't your end goal in life, such as when your data is being transformed, dispatched on, or being moved into another yet data structure. In that case unmarshalling to an intermediate structure, while convenient, is also extra computational work.
Buger's parser isn't the first thing I'd reach for, but if JSON parsing performance is an issue, ObjectEach() can be used in many places where you'd otherwise invoke json.Unmarshal.
I did some testing with gojay and it did work as a drop in replacement for most of my usage. However the performance improvements I saw in my benchmarks were not nearly as favourable as those published in the projects git repository. I'm sure I could get better results if I played around with their APIs a little more rather than just using the mashallers but frankly the utility I'm using it in favours the flexibility of encoding/json a little more anyway, even if that does cost me a little in performance (and to be clear, it really wasn't much as I needed to iterate the execution of my utility a thousand times just to get any meaningful differences between the two libraries. So we're not talking real world usages).
That said, if you're building high performance servers then I'm sure gojay would really stand out. On reflection (no pun intended), my requirements wasn't really the target use case for this package.
The rest should be abundantly clear which use case would apply to anyone who's spent more than five minutes in Go (or any programming language that supports reflection) and had read the first like of the packages readme (ie that it doesn't use reflection).
It's definitely worth remembering that one doesn't have to use structs and tags to write nor read JSON in Go before people start bitching about boiler plate code and lack of macros.
https://github.com/serde-rs/serde
Macros don't need to be as simple to use as in lisps to be useful - the rare library like serialization that can really benefit from them can be worth the language feature
A double edged sword, that! Sometimes the end result with things like macros, is that it so seamless, that there is precious little to figure out what went wrong. Often, if your nifty new facility seems magic, its bugs are going to seem doubly magic. Not too long ago, I had to debug an exception for which no source code existed. It only existed as the confluence of 3 C++ templates.
Codegen on the other hand makes an implementation detail a maintenance cost for the user of the library.
I've heard veteran programmers say that there should be a separation of labor when it comes to libraries. Only certain people make good library writers, in the same way that only certain people make excellent musical accompanists. To be an excellent accompanist, the accompanist should have some sense of what it's like to be the lead. (So should themselves be able to take the lead.) The accompanist should have the perspective to not let his ego get in the way. The accompanist should be giving the lead what she wants, but modulated through their own expertise and sense of taste. (As opposed to mindlessly always giving everything asked for.)
If there is a separation of responsibility, why would codegen be such a burden? If the library has to change so often, perhaps the responsibilities aren't distributed optimally?
I'm the first to admit that macros have downsides compared to not having them in the language, but ease of debugging generated code isn't one of those downsides.
That's because quasiquote and similar operators let you debug code, not code that generates code.
What I've found is that you can debug the generated code to debug the code generator. Code generators shouldn't be used to do something terribly complicated. I'd agree with you that code generators doing complicated things is a code smell. Leave those to native syntax, provided it's not as badly thought out as templates.
I'd argue that those aren't first class macros. C macros are just source manipulators, and C++ templates (I'm not super experienced with them so forgive come if I'm way off) don't really manipulate the AST, it's more a type system with compile time resolution.
First class macros generally contain the same logic as a reflection based approach, but they execute at compile-time and memoize the result. If you can debug compilation (which languages with first class macros generally support), then debugging is roughly the same. There are definitely cases where that's not true, but in this domain (serialization) a macro based solution is well understood. See https://github.com/devinus/poison/blob/62e98f19552289f3f7139... for a macro based example in Elixir.
I believe, but am not sure, that this is possible for Go. (Of course, whether this is a good idea is another thing entirely. I probably wouldn't have included macros if I had been put in charge of Go 1.0, given Go's goals of simplicity.)
More on this from my former colleague Dave Herman, who did his dissertation on macros: http://calculist.org/blog/2012/04/17/homoiconicity-isnt-the-...
An additional reason for codegening is the extreme syntactic simplicity of the language: there is little syntactic sugar and it has a tiny, simple, explicit specification.
On the other hand the syntax is also meant to be clear, unambiguous, and human-readable. I was thinking what is good for humans to read might not be the easiest to get programs to output.
Question: since you seem to know about Codegening, do you find Go's grammar, syntax, etc to be a good target for codegening?
I don't have a more specific question but you could talk about any other feelings you have about codegening against Go (or any other language)
One very nice feature of go is that the formatter is available as a library (https://golang.org/pkg/go/format/#Source), so you can gen "raw" code and then throw it through the formatter to get nice pretty output.
I'm not sure how most languages tackle high performance json encoding/decoding, but I have seen a few .Net implementations that take advantage of the JIT to gain performance while providing a more seamless library consumer experience.
Has somebody any first-hand expertise how this compares to the competition?
(I could, of course, do my own benchmarks, but so far I have not had any performance issues on this end, so it has not been a pressing need. The only problem I have run into with ffjson is that various linters will bark at the generated code, but again, that has not been a big problem.)
The main feature that ffjson has that most of the non-stdlib JSON libraries is stdlib compatibility. Eg, the same struct-tags and interfaces used in stdlib are used by ffjson. It's just trying move most of the reflection / allocations / etc to a `go generate` step vs runtime.
If you abandon trying to stay consistent with the stdlib JSON, and make new APIs/interfaces for propagating the encoder or decoder state, as Gojay has, it will undoubtedly be faster than ffjson or stdlib.
So far we’ve used https://github.com/mailru/easyjson for that, but the code generation step is unbelievably slow - multiple minutes for about 100 structs.
Numbers and graphs: https://github.com/serde-rs/json-benchmark/tree/gojay#serde
Rust source code: https://github.com/serde-rs/json-benchmark/blob/gojay/src/li...
TL;DR GoJay ranges from 20% slower to 2.7x slower depending on workload.
Go has a runtime which you cannot control which schedules your code when it feels like it and a garbage collector. Rust has neither.
Sure, Go isn't parsing and interpreting its files at runtime. But neither does Python, so I'm not sure that's a meaningful line to draw.
afaik, referring to something as "native code" just indicates it isn't compiled to/executing as bytecode. not anything to do with gc, runtime, etc.
Besides, define bytecode. Once it has run through a JIT and diverged from the on-disk representation, is it now native? How is it distinguishable from a binary that detects your CPU architecture and executes different branches of code? What about other forms of self-modifying code?
There are cases where an easy argument can be made (e.g. Java, which has a separately-supplied VM to run your bytecode... but then where's the line with DLLs?), but there isn't an unambiguous line in the sand here. At any line you can produce a new system that straddles it (e.g. a JAR which ships with its own VM. the VM is native code, is the binary now native or not?), and often there are already widely-used examples.
However everyone has their own opinions and preferences. I wrote my shell to scratch my own personal itch and if others like / use it that is a bonus.
It's not without its bugs but I now use it everyday as my primary shell. Documentation is about 30% there but that's something I'm actively working on at the moment.
Happy to receive any feedback, possitive or negative :)