As someone whose first job in tech was doing software QA for a publisher of CD-i titles, let me say: no, it really wasn't.
If anything, CD-i was behind its time. As a game console, its poor controls and sluggish responsiveness made it inferior even to consoles like the Genesis and SNES that had come out years earlier; as a means of playing back video, its reliance on a low-resolution SDTV display made it inferior even to a computer with a VGA monitor; as a repository of information, its dependence on optical media made it inferior even to a nascent Web accessed over a 28.8kpbs modem. Even at first release, there was nothing CD-i did that some other product already on the market wasn't doing better.
This wasn't because the engineers at Philips were bad at their jobs; as the parent comment notes, it's more to do with CD-i being a product designed for a market segment that turned out to not really exist. So it ended up getting sold into market segments that did exist, against products that had been designed specifically to satisfy the needs of those segments. And of course those products ran rings around it there.