GrafX2 – a bitmap paint program inspired by Amiga programs
grafx2.chez.com
grafx2.chez.com
https://www.youtube.com/watch?v=aMcJ1Jvtef0
http://www.effectgames.com/effect/article.psp.html/joe/Old_S...
http://www.effectgames.com/effect/article-Old_School_Color_C...
By the way, the lack of credit in the cover image hurts me deeply. It is made by Ilija Melentijevic (@iLkKke on twitter). One of the best pixel artists outthere!
Are you sure that cover image lack of credit? Try look on it under the scope, especially in the left lower corner of it -- and you will see iLkKke sign! ;-)
[0] http://grafx2.chez.com//data/medias/web/happy-birthday-guys....
Fix: "in the right lower corner"
Licensing
GrafX2: GNU GPL v2 -- FREE & open-source, true FOSS software.[2]Aseprite: EULA (since v1.1.7) -- open-source for personal use only, not true FOSS software.[3]
Programming
GrafX2: main lang -- C ; GUI -- SDL1.x ; addons lang -- Lua 5.x.[2]Aseprite: main lang -- C++ ; GUI -- Qt5.x ; addons lang -- JavaScript.[3]
Supported platforms
GrafX2: Android, AmigaOS, AROS, Atari, BeOS, *BSD, Canoo, GP2X, Haiku, Linux, macOS/Mac OS X, MorphOS, Windows, Syllable, and much more.[4,5]Aseprite: Linux, macOS/OS X, Windows.[6]
Performance/Memory usage
GrafX2: ~ 50-200 Mb RAMAseprite: ~ 450-600 Mb RAM
[0] http://grafx2.tk
[2] https://gitlab.com/grafx2/grafx2
[3] https://github.com/aseprite/aseprite
[4] http://pulkomandy.tk/projects/GrafX2/downloads
I was asking more of a feature comparison of why one would be better in terms of actually creating pixel art and animations, not a licensing and memory consumption comparison.
Payments
GtafX2: fully FREE, all features available for everyone.Aseprite: only trial-versions are free, for get full features need by a commercial license.
Downloaded. Wow, isn't it small? Nostalgia on two fronts! :)
Avid bundled Matador (and FXTree) into Softimage, which Autodesk later absorbed and killed off.
Discreet were also assimilated by Autodesk, and Combustion was later killed.
Very different use cases and target audiences for sure. Still, from my point of view it wasn’t until Pixelmator that some of that simplicity was brought back.
edit: #2 link right now is another C/SDL piece of nostalgia: https://github.com/OpenDUNE/OpenDUNE
What are your projects for the nearest future?
Go home and eat (it's 19:00)!
Attend to LTP3.
Make a Multi-player Tetris game.
Release a new version of GrafX2 (who said "nearest furture"? :)).GrafX2 is to Gimp what Vim is to LibreOffice Writer, approximately.
Think, GrafX2 is to GIPM what LaTeX is to LibreOffice Writer ;-)
Awesome ;) Can you call the palette shifters from the API? This could make a very powerful retro texture synth engine. Or gif creator!
Every user of GrafX2 should get "DB's TOOLBOX"[0] - free additional Lua-scripts for GrafX2, that has many samples on API usage.
Latest version is "DB's TOOLBOX v1.4"[1] (released on December 2017).
If the middle button would center the zoomed view on the selected pixel, instead of toggling the view (a much too rare operation to deserve its own mouse button), it would be perfect.
Another similar and equally amazing package was Autodesk Animator Pro - similar fond memories of using it and being blown away by how easy it was for me as an artistic klutz to create pretty pictures. There is a page with links to original source code, binaries, blog posts etc. here: http://animatorpro.org/
I can understand the UI looking a bit spartan to users who never used an Amiga (like myself).
I'm also vaguely interested in alternative paint programs as well, particularly open source ones.
So I'm curious.
Haven’t found that combination together since.
https://git.archlinux.org/svntogit/community.git/log/trunk?h...