Steel Bank Common Lisp would be one open-source tool that has a GC optimized for throughput at the expense of latency. Full GC pauses (which are rare, but do happen) are large fractions of a second even with moderately sized heaps. However the throughput is great to the point where many workloads are just as fast with heap allocation as stack allocation, and the gc overhead is actually less than malloc/free (or new/delete).
Obviously the SBCL garbage collector is totally unsuitable for video games (there are games designed to be build with SBCL, but the allocation is done during non-interactive parts of the game).
The only thing the garbage collector does is allowing you to not think about memory. And you can not write good code if you do not know how your memory is being used.
It is a massive disservice with barely any tangible benefits.