The C256 Phoenix Project aka What Commodore 256 could have been like
c256foenix.com
c256foenix.com
My favourite 80's system, the Oric-1/Atmos range of computers, has even gotten a few re-designs as well:
The Oric-1/Atmos machines: https://en.wikipedia.org/wiki/Oric
The SuperOric: http://andre.cheramy.net/super/hardsuper.htm
The AtmoStrat: http://forum.defence-force.org/viewtopic.php?t=1692 -and- http://oric.club/atmostrat
The Twilighte expansion: http://orix.oric.org (^^ named in honour of one of the best programmers for the Oric systems that ever lived...)
One wonders whether or not we won't see, in a few short years time, some sort of return to the retro-computing ethos of simpler computers, more easily maintained by their interested users, for more advanced tasks.
I could imagine, for example, building an Internet capable suite of software for Atmos machines equipped with the Twilighte card, and do away with (for example) using my MacBook Pro for email/casual news reading. The idea of moving to a less powerful architecture for the most common daily tasks, as perverse as it sounds, really appeals to me. There's no reason I couldn't use the same machine as a Twitter client, also...
1. there is a generation coming to age now that never got to know these computers first hand.
2. More and more "computers" are getting locked down, supposedly for our own good. Even FOSS is bitten by this bug.
The software is also much simpler both in concepts/design and implementation due to the limits of the hardware.
I think this make it much more approachable to many people as a hobby.
They encouraged you to get involved, learn, and have a go.
Modern systems can do a lot more, but the cost of entry in money and especially time is so much higher. They’re more like closed appliances optimised for consuming experiences created by others than playpens for creating your own experiences.
The play and imagination element has largely disappeared from modern computing. Most experiences are trying to sell you something, and if you make something new you’re supposed to sell it - and sell it hard - too. Even FOSS projects are measured mostly by stars and forks and not by fun and enjoyment.
IMO the nostalgia for old hardware can’t recreate the culture that surrounded it. It might be more interesting to design new software that has more of that just-for-fun feel to it - although it’s not obvious what that would look like today.
Sounds interesting, could you name any of these?
http://www.defence-force.org/index.php?page=games
For a bonus, check out anything published by Twilighte in the Oric archives: https://www.oric.org/index.php?page=software&fille=softwares...
.. he was (RIP, fuck cancer) one of the greatest Oric developers of all times, and the inspiration he set off in the community over 15 years ago has shown no signs of dying out .. in fact, we keep getting stuff on this platform 'as a tribute to Twilighte', 5 years after his passing ..
EDIT: a recent example I thought worth mentioning - Twi's unfinished O-Type project, I link here to a mid-thread demo video:
http://forum.defence-force.org/viewtopic.php?f=20&t=345&hili...
Anyone who was ever an Oric user is bound to watch that video and go "WTF, I had no idea the Oric could do that..." Graphics and Music far beyond what we considered a norm back in the day.
Simply mind-blowing.
Unlike the ones you mentioned it’s not mind blowing but it’s still neat and I figured you might be interested in knowing about it since you are interested in these things.
In fact, a couple of the more elite Oric hackers are working on a Wolfenstein-like release for the Oric .. that is going to be amazing when it happens.
What intrigued me though is two fold: one, I find myself also remembering my father when I was growing up, he was not interested in computers, they were more or less just a tool to get a job done, but he loved cars. He had a VW beetle, late 50s early 60s model (though they didn’t change much) and he would tear it down, rebuild the engine, do whatever. But I mean honestly, I can’t see much difference between what he was doing then, and what I am doing now (building a home-brew Micro8088). In fact, probably for a lot of the same reasons...
There is something about that era of computing, I can hold a lot what is going on in my head and there are very few abstractions between myself and the machine. The limitations of the architecture inspire creativity and doing things “the wrong way”, but in a way you can gain a more significant understanding of the underlying system. But, part of that is just nostaligia, and I imagine if i could time travel back and have a beer with my dad over his car, he’d probably say something very similar about the lack of fuel injection computers and the simiplicity of a two stroke engine...
And secondly, and this isn’t intended to be a scoff at “millennials”, quite the opppsite actually, I wonder what the current generation will look back on as this level of “things were simpler then”-retrospection. Because I’m sure that my dad never thought that I would look back on the 8088s and z80s of my youth as a manifestation of “simplicity”. So, what am I not seeing about my present?
But they did release the CBM 256, with an optional 8088 or Z80 daughterboard: http://www.zimmers.net/cbmpics/cb3s.html
Oh, to be a fly on the wall at all of those meetings of computer manufacturers where they asked the engineers "why can't we run PC software too?"
During CP/M operation, some BIOS functionality actually causes a context switch from the Z-80 to the 8502 and back...
It really is. It's a fantastic looking machine but the internals are just bonkers.
The reason for the internal Z80 was that Commodore had sold all these CP/M plugin cartridges that actually had a Z80 in them, but they drew too much power and the C128 engineers pretty much unilaterally decided it was cheaper to just build in the second chip than sort out the power issue [0].
The story of how this machine was designed and built is quite hair-raising and the likes of which I doubt we'll ever see again!
[0] https://www.reddit.com/r/c128/comments/682da4/c128_ama_from_...
I have to disagree with "thank goodness". David's source is undoubtedly Brian Bagnall's "Amiga Years" follow-up to his Commodore book. He leaves out many tantalizing details. The C256, codenamed BMW, was being designed by Dave Haynie with Dave DiOrio on the team. These are really brilliant guys and they were putting together a beautiful machine that was never intended to replace the C64, mind you. It was another product family altogether.
Perhaps it's my own fault though, for not using an 8-way 64-bit core machine with 64G RAM to view a site for a hypothetical machine from the late 80s.
EDIT: It also looks like the main home page is attempting to load every font from webfonts.fonts.com. At the very least, it references 271 external fonts. It also takes 1.8M of HTML to render some 4K of text.
If CSS had never become a layout language, sure. We could all be browsing on opinionated clients that render everything arbitrarily. But that's not what happened, and front-end people for much of the past 20 years instead wrote opinionated layout. These layouts generally assumed quite a few things, such as a landscape-oriented display and a certain resolution or point density.
So yes, these sites were, as you say, made for computers, not for tablets – quite in opposition to the original, client-agnostic vision of the web.
Modern, responsive web design attempts to bring the layout-oriented web closer to the client-agnostic place it started by assuming fewer things about the client. You're advocating for more assumptions.
It also scales poorly on my 4K display in landscape mode and it’s a unreadable as it is on my phone on my portrait 1440p computer displays.
Who should I blame?
I usually don't comment like this, because it's noise. I just downvote and move on. But if no-one tells the author, they'll never know.
Uses FPGA to ensure backwards hardware compatibility, while providing extra clock speed and new video modes.
One of the most enduring and engaging aspects of the old micros is the inherent limitation of the hardware. You're constantly battling with extreme optimisation and utilising often quite hacky hardware tricks to do things that would otherwise be impossible to achieve while mastering the arcane arts of assembler. I think above all that's the beauty of them and why people are still supporting these projects.
I'm very sad about missing out on the Spectrum Next which is nearly due to ship their completed cased model after a successful release of only the board. Complete with keyboard and design from the recently late original designer of those same machines I had in the 80s, Rick Dickinson.
Yes, I am aware of the Mega65.
Like I wrote before. 2 different computer with 2 different approaches...
I don't know why people come back with this comment... Like one 8bit music creator will stop creating music because someone else is doing it too? What's up with that?
I wonder what you will use for video generation in the C256, because the greatness in 8-bit gaming came from these chips. So you'ld have to differentiate there or run the danger of becoming yet another retro knock-off (well, the merits of compatibility should not be underestimated. Most of the effort will be in software otherwise). For the Gigatron it was ok to have limited video effects, because its insanely low chip count was its primary objective: so we have no tiling, no hardware sprites and no color indirection. But we do have indirection per scanline and you can do neat things with that, such as the bending road in the Racer game.
One thought is to design your own video circuit and put it in an FPGA. ASIC is also an option if you go with a 0.18um/0.25um foundry (X-FAB). You can also do it with discrete logic, but it will become big. There is the Vulcan-74 guy doing TTL (well, CMOS) video circuits: http://forum.6502.org/viewtopic.php?f=4&t=3329 and http://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.ph... (video: https://youtu.be/EIghk1BUG98)
Another idea is to do a hardware version of the PICO-8 platform: https://www.lexaloffle.com/pico-8.php
For sound you should really consider the awesome SAA1099 chip.
Yea !! As far as I know only the SAM Coupé used it, and nobody really pushed it on that platform.
Yea, I have a similar project, I've heard this so many times...
Also, two other Commodore remakes/redos, C64DTV[0] and C-One[1] were done by non-guy Jeri Ellsworth[2]
[0] https://en.wikipedia.org/wiki/C64_Direct-to-TV
girl, actually.
These were the Specs Jeri Ellsworth had hoped for initially: http://c64upgra.de/c-one/s_specs.htm
Unfortunately costs/manufacturing decisions curtailed much of that.
As far as know, the C-one was abandoned or never completely finished... Was it?
Otherwise, I am sorry if the information is sparse right now, the whole SnapEDA interview caught me off guard. I wasn't quite ready to deal with that kind of attention. Not now, anyway! Cheers, Stefany
No problem with the digital, but the oscillators, filters etc rely on imperfections of the silicon manufacturing process back in the day. I'm given to understanding that they weren't so much designed as were just "there" and exploited to make sounds.
This is evident in how different generations of SID sound slightly different.
Probably not I guess, if it even depended on the manufactoring process
You will find them there... Cheers Stef