I'm curious whether you had in mind any kind of benchmarks (which have not been implemented) for checking size and/or performance differences...
For ErlangRT the original idea was to reproduce some subset of existing Erlang/OTP emulator features and then optimize from there. It resembles Erlang/OTP data formats and data structures, so it would begin at 1:1 ratio or maybe a little worse like 1.1:1 or something because Rust incurs some costs for compound types where for C it was enough to have an integer.