> You did, until Golden Eye N64.
Improvements in aim assist really make console FPS games more approachable. Still not up to the usability of a mouse, but if the game is thoughtfully designed it meets a "good enough" bar.
Although I wasn't a big fan of Rare's cursor aim functionality, it felt very clumsy.
Personally I'm a fan of sticky aim assist (halo) or snap-to-body aim assist (call of duty, gta). These kinds of systems are the kind of work where players may not even realize they are being helped.