To a computer geek it may not seem impressive now, but to the average person it casually sneaks up into their everyday life.
To a computer geek it may not seem impressive now, but to the average person it casually sneaks up into their everyday life.
AR, on the other hand, is very amenable to incremental development. You don't need a Google Glass 2.0 with all the technical and social challenges associated with that. A phone that you can point at something and get information about it is already useful.
AR is much more instantly obvious to all with things like Night Sky and augmented maps.
I suppose we may get there someday but it may also be one of those things that it seemed logical to assume people would want (and many thought they did), but they mostly don't.
The proof is in the pudding, isn't it? We have way more VR games than AR apps, don't we?
It looks impressive whilst also being oppressive.
That's an apt description of the technological future in general...
There might be some cross over in some of the technology, and how you consume it, and the end game may be AR eyewear/contacts that can do proper virtual reality, but for now - they're quite far apart from each other.
Even Animoji is a special case for apple. They had the face unlock tracking so this kind of face tracking feature makes sense. It's not general purpose AR though. Does Apple have any official app features using AR that isn't face tracking?
Apple is hyping AR more because they don't have any VR to speak of but in terms of what's actually released and what people are using I could see an argument that VR comes out ahead in that comparison.
Maybe you personally can't, but that doesn't mean it doesn't. Our company increased a client's purchase rate, A/B tested over 100s of thousands of AR user instances, consistently by 1.89% in a sales cycle. So yes it works.
Where implemented well, there is a measurable shift in user behavior.
Apple is hyping AR more because they don't have any VR to speak of
No. It's because they want to own the AR mapping and content landscape which are both required for glasses to work.
>No. It's because they want to own the AR mapping and content landscape which are both required for glasses to work.
This also makes no sense. They don't own the text or image content creation landscape and they still make computers and browsers. AR already exist (although they're quite expensive and cumbersome) so a new proprietary asset format might be nice but its not a requirement. What are you saying here? Just that they're pushing AR to force adoption of USDZ?
Other than them, Ikea, Amazon, Wayfair and a handful of other e-retailers with MM+ users have AR integrated into their apps with comparable bumps.
This also makes no sense.
It makes perfect sense if you have been an AR developer for 10 years. The simple version is that you need to a 3D "google maps" of sorts, to do something called re-localization before you release glasses. Bootstrapping such a system wouldn't get you very far, literally, because people will be expecting persistent content wherever they go without you - the user - having to insert it. So you have to have a pretty robust mapping corpus to start with. There are a half dozen ways to do this, but the best way is to source and create these maps with mobile/handheld AR systems first.
To the content piece, if you can "save" content to the real world - in context - which is what ARKit2 is now doing with their multi-user re-localization/multiplayer, then you can build out the "real estate" system you need for persistent objects - again, something necessary for AR glasses to "just work."
For more you can watch my talk on this from a few years ago I did remote for UMASS EE graduate students:
https://www.youtube.com/watch?v=m_0aoE9nrqM
This is the current land rush in the AR dev world - Apple and Google already own it unfortunately.