Very nice! Any plans to extend it to support more noise types and 1D and 4D variants?
This may serve for inspiration:
https://github.com/Auburns/FastNoiseSIMD
Doing SIMD accelerated 1D noise is probably pointless, as it will be so fast. I could add scalar versions of 1d though.
I'm up for 4D potentially if anyone has some use cases.
[1] https://gamedev.stackexchange.com/a/23639 [2] https://news.ycombinator.com/item?id=2419347