Thank God. Not that they haven't been successful, but I really want this to stay entirely in Notch's control, as that's precisely why it's succeeding.
Thank God. Not that they haven't been successful, but I really want this to stay entirely in Notch's control, as that's precisely why it's succeeding.
And, given his success, he's likely near-guaranteed a job at high-profile companies for life if he ever wants one. No reason to jump now.
Better: depends on your metric. Fewer customers = less feedback = more likely to get your idea implemented. More customers = more employees = more code backing the game (overall better), and likely more bugfixes and better-performing graphics. More control in the hands of one person = more personality-driven design decisions = ? (and I wish to point out that Apple works largely this way with Jobs - though again, "better" is still subjective)
But, at an absolute minimum, being part of Valve will put more pressure on sales than there currently is. Even if they explicitly say "do anything, we won't even look", there's an implicit push in that direction. He's now made enough money to do literally anything he wants with this game, with no pressure to make more sales. I count that a purely good thing, because there is no game for everyone, and without pressure to appeal to more people it's more likely (IMO, also still subjective) to become better in its niche.
Valve seems like one of the companies least pressured by sales. They could push out HL2: Episode 3 tomorrow and it would sell a million copies, even if it were dreck (but they wouldn't, of course). They've always had a huge bankroll (even at the beginning), and have taken the time to refine each and every one of their products before release. It's no surprise, then, that every single thing they've release has been a huge success and considered among the best games ever written.
With that said, I don't necessarily believe Minecraft is "Valve material," but I would definitely be curious to see how it would turn out with Valve's energy, artistry, and pure talent behind it.
Really? Do you know anything about Valve? If they had so much pressure on sales, why no ep3 yet? Why no new Counter Strike? Why no Half Life 3? Why a free Alien Swarm? Why Portal to start with (it was released as a pretty minor freebie of the Orange box, there were few things hinting at it getting such a cult following)? ...
Valve is Gabe's company, and as long as Gabe is there Valve's main focus will not be "pressure on sales" but "pressure on good games". They know sales come from that.
I wouldn't see Minecraft fit in Valve's universe and structure well, but I don't think it would change anything to Notch's control of his baby.
Of course he'll probably be rich enough to never have to work again by then, but an offer of his own uber-well-funded development team working on whatever the hell he feels like might well be tempting if he's the kind of guy I think he is.
Then again maybe he'll take the money and retire to bonk supermodels in Tahiti. Who knows?
E.g. Buffett / Berkshire are famous for letting their subsidiaries be run by the original, passionate management.