Tuning Canabalt (explaining all the basic systems)
blog.semisecretsoftware.com
blog.semisecretsoftware.com
This reminds me of the mobile UI recommendations of making the hit boxes for buttons be larger than the button graphic, to forgive sloppy gestures.
Still, these details may explain why games like this are dime-a-dozen now. This one gave people the confidence to make their own, not realizing the details sweated by the original developer. Hence, all the knockoffs (especially on iOS) play worse; which initially surprised me, but now makes sense in retrospect.
totally different genre but i'm curious after reading about minecrafts success.
That was over the course of 5 months = $68,770 per month
Impressive for a game that took 5 days to develop.