A 'solved' UI example would be of a car (not the radio, but the operation of the vehicle). Learn to drive one car, and you can pretty much drive any car - same pedals, steering wheel, gear shift, turn signals, etc. I don't know if we'll ever get to something like that for software though.
As one snarky joke goes: only the nipple is intuitive, everything else is learned.
You might be thinking of instinct.
If you want to make a car analogy, then you should compare cars to browsers. And these have very similar UIs, the underlying stupefying complexity nonwithstanding. So we seem to create standardized interfaces for certain common classes of user interfaces over time.
I think that people tend to think in terms of discrete and dedicated appliances because this is how the real world is structured. Being faced with a small box with the overbearing set of capabilities of a swiss army jackhammer (atomic bombs included) ends with confusion unless lot of time is devoted to trying to discover and learn all the magic spells to which that infernally picky and annoying thing will respond meaningfully.