Latency... Latency. Latency. Uh, latency. Numbers. Response time. Latency. Latency.
I see nothing here that talks about latency. What type of FPS on the thin-clients are we talking here? Bandwidth? Delays?
This is purely a numbers piece of software. When you talk about streaming real-time things, things that require input sequences on the order of <16ms, these numbers are super important: they're literally make or break figures.
The experience could be almost great, but maybe just 5% of a perf hit might kill the experience... I hope that as they mature Rainway can speak more to these figures.
Very cool stuff here, and I really like that a little of the tech is on GitHub!