Show HN: My HTML5 Sokoban game
sokogame.com
sokogame.com
It might increase stickiness to make the perceived difficulty increase more slowly. Or to even have a trivial Level 1 just to get people used to the controls (they're not hard, but don't assume anything).
I'll try and find a way to make the ordering make more sense.
Also if you're interested I'm wrapping up a JavaScript version of my API from http://playtomic.com, in addition to the analytics it has stuff like a level sharing API that would let you have user-created levels, leaderboards etc. If you want you can test the JS version for me. Email's in my profile if you're interested.
As an example my game Trickochet has SPIL Games for the main sponsor, but Armor Games, Addicting Games and a few other sites bought nonexclusive licenses for their websites:
The main, distributed version carries SPIL branding. On most websites if you find my game it'll be their version:
http://www.gamesgames.com/game/trickochet.html
The non-exclusive licenses carry whatever website's branding and are only able to be played on that specific website:
Edit: never mind, I found it.
2. The first level is too hard to hook casual players. You want their first experience to be brain-dead obvious -- hopefully to the point of eliminating the need for instructions.
Maybe (@=you, 0=rock, X=goal, viva nethack):
......
.@.0..
....X.
......