If I start just about any other kind of business other than a creative one, I can buy products or services that will help me get to market 10x easier than if I try to go it without. But if I try to venture outside of established biz modes and start to wander into the creative, I don't have to go far before I'm in an awkward no man's land of ugly, no one cares kind of having to burn the candle at both ends in order to push through to some kind of stability, and this article shows that that stability is a mirage.
The historical answer has always been to collect your efforts into an industry. And yeah, that option is there. You can go work for EA.
But it would be so much better if the games industry didn't have to eat its young. Or at least, not all of its young.
Hollywood's answer to the problem has been to double down on the community. If you want to be a screenwriter, first you need to realize that it's a hard hard thing to break into, there are always going to be more people looking to break in than there will be jobs, but you can still at least find a little bit of glory in the industry through YouTube or temping or whatever while you figure out what your plan B is. And everyone around you is going to help you figure these hard things out.
But you want to break into gaming? Haha fuck you buddy. Nobody gives a shit, go work for EA and get shit out when you finally stop making them quite as much $$$ as you did when you were young and stupid. Sure, go make your own games, I don't give a shit, don't expect any kudos from me, better hope you didn't dare spend any company resources on it because yes, we will sue the shit out of you for daring to get bigger than your britches.
I guess this is just my fervent hope that every industry can figure out how to be like craft beer.