Why software shouldn't be free
devletters.com
devletters.com
If you had a store that just sold your product upfront you will be pushed far to the back. You don't attract customers to the mall, and everyone else is offering free samples.
Google and Apple's incentive to feature and promote free apps created what is a very toxic race to the bottom in their app stores. They put the platform ahead of the product. This is their doing rather than a natural occurrence. Nintendo has been selling game for full price for decades but even it couldn't do it on the app stores, and they had to resort to variations of gambling and f2p.
Customers must understand that if they don't support creators, eventually the stuff they love will either go away or never come into existence.
It's a tough sell. 99% of people don't think like this. They want to buy things off the shelf for next to nothing and be done with it. And people have a hard time saying no to "gratis".
I guess this is something that can only be fixed with time.
But, it's not stable, and walled gardens are always a problem.
In fact, I think it will be more stable (~reliable) than having a single traditional source of income.
Your product has to deliver a value beyond what it costs me or otherwise I won't purchase it.
If there is a competitor offering a product or service for "free" that solves the same problems as yours, then why should I pay for an alternative?
That's the benchmark you have to compete with.
But, there are some consumers who are rattled by the priced software and give the developer a hard time for it.
They think the money being charged is too much when it's mostly not the case. And they are the same folks who pay $$$ for an overpriced physical entity. This article is targeted mostly at them.