Note that game engines typically use bidirectional A* for efficiency.
[1] Chapter 17 http://www.gameaipro.com/GameAIPro/GameAIPro_Chapter17_Pathf...
[2] Slides https://www.movingai.com/GDC18/GDC18Bidir.pdf or if you have access to the GDC Vault there's a recording of the talk https://www.gdcvault.com/browse/gdc-18/play/1025071/Bidirect...