Why would we want raytracing as for 'gaming' as opposed to the rasterizers we have now? Is this a gimmick or are there algorithms for post processing and the like that could take advantage of this?
There are hacks to do the same things with rasterization and screen space image tricks but they need to be customized with the art. E.g. shadow maps can provide fake soft shadows but all shadow mapping techniques need fine tuning to look good in a certain scene.