>> Consumers have spoken, and spoken extremely loudly, that they like Apple’s approach.
> This is not really supported by the evidence...
This isn’t about Apple vs Android or market share. The success of iOS speaks for itself, and in particular the success of the App Store speaks for itself. It is self-evident from the billions of dollars that apps have earned (is it tens of billions now?) that the model is successful and widely used both by developers and consumers. Apple users are much more prolific spenders on the Apple App Store than users of the Android market as well, the majority of that money going directly to developers. This is partly demographics, but also partly the security, reliability, and trust provided by the walled garden.
> And given a choice between a distribution method that restricts apps and then charges 30% more and one that doesn't and has lower prices
As long as apps that are not sold through the Apple Store do not use any Apple APIs to operate, that would be fair.
But if you want to use the massive infrastructure that Apple has built [1] then I think you have to play by Apple’s rules.
The iPhone is a device which you own, yes, but it is also a massive collection of services which Apple spends 10s of billions of dollars developing and supporting in order to deliver the overall experience.
As an app developer, the APIs, services, documentation, training, support, and marketing combine to justify the 30%. The “App Store” application itself, and all the search, discovery, reviews, auto-updates, billing, services, and support is just one piece of the massive infra that Apple provides to all the apps running on its platform.
[1] - https://news.ycombinator.com/item?id=17823937