> Microsoft does one thing right, it's backward compatibility
Except for games. Between XP and 7 many games broke, and the same thing happened again between 7 and 10. There are numerous examples out there.
Except for games. Between XP and 7 many games broke, and the same thing happened again between 7 and 10. There are numerous examples out there.
Also, supporting 16 bit software in long mode requires emulation, and they chose not to.
What we ended up with was a whole host of game engines that stuck with DX9 to try to reach the largest possible market.