>The game can still be jump-scary
Isnt it amazing how some of these old games with relatively small budgets, teams, and difficult dev tools still seemed to capture great design characteristics, artwork and creativity?
Isnt it amazing how some of these old games with relatively small budgets, teams, and difficult dev tools still seemed to capture great design characteristics, artwork and creativity?
[1]: http://fabiensanglard.net/Game_Engine_Black_Book_Release/ind...