Random aside.
One thing I miss is that I never had an assembler for my Apple //e. The small assembly programs I wrote, I had to write using the bare bones mini-assembler that you got by doing
call -151
and then
!
Random aside.
One thing I miss is that I never had an assembler for my Apple //e. The small assembly programs I wrote, I had to write using the bare bones mini-assembler that you got by doing
call -151
and then
!
Just did some idle digging out of curiosity, and stumbled on something that may be of interest: http://iancoog.altervista.org/HF/develop64_hf.rar
It was hiding in here: http://comp.sys.cbm.narkive.com/YJAWnSun/develop-64
There are references to a "develop64_cracked" on a retro FTP server that's 404ing for that file; this RAR seems to contain the file was was on the FTP server.
Also, backspacing the file off the path in the first URL gives a listing of some other releases, but this file isn't listed. Woot.
Here are the other tabs that ended up open:
- https://www.google.com/search?q=%22develop-64%22
- [interesting] https://www.lemon64.com/forum/viewtopic.php?t=24254 (unfortunately the embedded photos seem definitively dead; I checked IA.)
Interstitial: the forum post above mentions has a link to http://www.radiks.net/~jimbo/art/int7.htm. IA had captures of this just fine, but fiddling around with the dates caused me to stumble on the specific capture http://web.archive.org/web/20110724025913/http://www.radiks...., which contains a "page moved" update pointing to http://web.archive.org/web/20110813050154/http://www.mailsen...; after stripping the IA prefix off that to see if it was still live, it transparently redirected me to...
- [interesting] https://lawlessguy.wordpress.com/2016/12/04/an-interview-wit...
I wish I could use bold for this line - THIS is how you keep data alive, people!! :D
Also for reference, the reocities link in the above URL is dead, but oocities.com works. Unfortunately the geocities paths are not in oocities' archive.
And these links were near the top of Google's results.
- [uninteresting] https://www.lemon64.com/forum/viewtopic.php?t=40768
- [uninteresting] http://sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.ph...
There is a lot of NES programming info out there these days and if you haven't had a chance to, it's entertaining to take a look at it - it's a machine with the same CPU but real graphics hardware (for the time). Bitblitting into the mildly non-linear Apple ][ frame buffer will look pleasantly simple. The NES can do an awful lot more, of course.