In other words, I highly recommend you try some generative art yourself and see that at its core, it is not that hard and YOU can do it too!
In other words, I highly recommend you try some generative art yourself and see that at its core, it is not that hard and YOU can do it too!
@inconvergent: https://twitter.com/inconvergent?s=09
It's easy to forget that art and creativity is an iterative / scientific process when you just see the finished products.
Physically, I think he printed that one using an AxiDraw plotter.
The first piece seems simple enough. Pick and random point on a sphere, and draw a few lines at random orientations a very small distance from that spot with no correction for persepective.
The second piece, the motion lines, seem to be a bit more complex. But they appear to be done by choosing a random spot on a circle's circumference, choosing an angle at random which is heavily biased towards the tangent line at that point on the circumference. Choosing a magnitude (length) for that motion line. And drawing some dashed lines along that path. Then repeating some new lines along that same path but shifted a random amount perpendicular to the motion line.
[I doubt I explained that second part very well, so don't try to re-read it if you didn't get it.]
Beyond the basics, it's also quite useful to pick out a piece of art or an effect you like and attempt to recreate it. You'll learn a lot of tricks very quickly that way.
There is also p5.js - https://p5js.org/
Kadenze has some courses that might be of interest - https://www.kadenze.com/, for example this one : https://www.kadenze.com/courses/generative-art-and-computati...
Create random points, connect them in random ways, create random polygons.
Then start adding constraints like minimum distances, lengths or topological ones like overlap or touch.
This is a wonderful quote, which I'll probably steal. (Is it original to you?) Thank you!