If I could have a dynamic language, and static typing, that would be the best of both worlds. However, gradual typing doesn't seem to have caught on.
I don't find myself actually using gradual typing though. Not very often at least. Even in prototypical stages of an application, I usually just put together the types of what I currently have, even if I think they will change later.
I have found it very useful for things like translating incoming JSON or XML to the typed world. As long as the input data is of known format dynamic code is much shorter and concise.
To give a concrete example, suppose that you have a weighted graph whose weights are integers. Code to find a Minimum Spanning Tree will always have an integer for the weight. Great. But if you add that type annotation, you'll run into trouble when someone checks whether the previously found MST is unique by calling the same algorithm again using as weights (weight, edges_in_common_with_prev_mst). (This will find the MST that shares as few edges as possible with the original, so if there are > 1 you'll find a different one.) Those ordered pairs were just fine in the original code, but don't fit the type annotation.
Of course, you want to use data correctly. There was a study of server code in Python that found that lots of playing fast and loose with type information happens just after startup, but then types settle down. If the initialization can be isolated in certain parts of the code base, it would make such date easier to use.