I am a programmer, and I have this PSA for others: Your code is just a necessary evil, not something to be praised and cherished. No customer sees your code, no customer cares about the code.
I am a programmer, and I have this PSA for others: Your code is just a necessary evil, not something to be praised and cherished. No customer sees your code, no customer cares about the code.
There's definitely a unicorn quality to a developer who wants to work at the framework level. Unfortunately, there isn't really room for Yet Another Gaming Framework. That said, my personal experience is that it's hard to find people who are passionate about working at that level.
Me personally, if I ever did break into the Gaming Industry it would 100% be at the framework level. Transformation matricies, graphics pipelines, shaders, and all that low level stuff interests me way more and plays well to my strengths.
Making an "Indie Game" that stands out is well beyond my skill set. Grinding my life away for next to no money in a non-stop death march to hit a AAA studio exec's deadlines just seems a way to destroy my marriage and mental health.