Basic was built in so I ended up going back to that. I learned logo, pascal and basic, but being built in and not having access to pascal at home made my choice.
I did return to logo in high school on macs for some neat fractal and equation graphing programs.
I recall seeing LOGO and turtles in some of the magazines but never got the chance to try em out. Back then I used to try and just type out snippets of what in hindsight was just pseudo-code from all sorts of places hoping it worked, then attempted to enter all the machine code for an assembler that came in a big red binder (didn't work, despite checksums, but you also had to write the 'editor' so I stuffed that up I suspect).
I don't recall exactly that it was that I didn't like about LOGO back then. One thing probably was that I needed to first boot up into a "special environment" to run my code, and thus it didn't feel like I was writing a real program for the machine. Another might have been the emphasis on moving a turtle around, versus actually doing anything with text.
https://www.youtube.com/watch?v=gCFNUc10Vu8&feature=youtu.be...
https://news.ycombinator.com/item?id=17423719
http://squeak-dev.squeakfoundation.narkive.com/7ZN0H3vt/etoy...
>Alan Kay on "Etoys, Alice and tile programming": "This particular strand starting with one of the projects I saw in the CDROM "Thinking Things" (I think it was the 3rd in the set). This project was basically about being able to march around a football field and the multiple marchers were controlled by a very simple tile based programming system. Also, a grad student from a number of years ago, Mike Travers, did a really excellent thesis at MIT about enduser programming of autonomous agents -- the system was called AGAR -- and many of these ideas were used in the Vivarium project at Apple 15 years ago. The thesis version of AGAR used DnD tiles to make programs in Mike's very powerful system."