> (e.g. in a 3D chip it can be quite difficult to distribute a high speed, high quality/low skew+jitter clock)
How thick is "3D" here, and why is that? What makes a bit of vertical distance harder than several mm of horizontal distance?
How thick is "3D" here, and why is that? What makes a bit of vertical distance harder than several mm of horizontal distance?
Which incidentally, is also the main reason why asynchronous logic isn't more popular.
[0] - https://en.wikipedia.org/wiki/Inductance#Self-inductance_of_...