Yet it was so astonishingly slow, it was a laughing stock among junior high school kids.
Total garbage compared to the Apple II drives designed by Woz, which were just dumb hardware, combined with a logic state sequencer" on the circuit card and registers for step motor control.
That's why there were so many products for the c64 to fix it: Epyx Fast Load cartridges, for example. And plenty of games worked by having you first load a very simple file that just installed faster disk IO code and then used that code to load the rest of the game.
That's basically what Disk II drives did on the Apple II, just for EVERY (bootable) DISK instead of only some of them: The first bootloader is encoded in a simplified method so that they can save firmware space, but the first bootloader is just better disk IO routines to load the rest of the disk.
It sucks, but it's nice that the computer could patch the disk drive at run-time and have it run some more sophisticated software for a speed boost. For example, the Action Replay 6 comes with a "fast loader" that performs some 18 times better than the kernal loader and stock 1541 firmware on normal CBM formatted disks. Still not as quick as Woz' Disk II...
It got even worse when Commodore shat C128D out its engineering hole. 3 CPUs for the low low price of 3 CPUs, two doing nothing 99.999% of the time, all in all 85% of Amiga 500 price, 100% of Atari 520ST price, at 10% the power.