I think it had a much lower expectation to start with, but also the delay to launch wasnt absurd and the end product is quite good in my opinion. Also, it was a comercial success for its niche.
I think it had a much lower expectation to start with, but also the delay to launch wasnt absurd and the end product is quite good in my opinion. Also, it was a comercial success for its niche.
People who have never managed or been part of managing big projects with deadlines don't understand that. They see the above as a failure rather than obstacles that they succeeded in getting over and releasing a moderate to good game.
I agree that among the titles I mentioned is the less disastrous, but is still an example of developers being given a large amount of money and almost free reigns, and delivering something late and below expectations (I played the game as well, it was decent but really not that remarkable).
They delivered a documentary series, with a high production quality, while they were developing the game that was incredible to follow.
The communication through the forum during the development was excellent, transparent and informative.
I was very hyped about the game and it was not below my expectations. I enjoyed every minute of playing. It is not the best point-and-click adventure of all times if that was your expectation.
I believe it is nonsense to put in this list as well as comparing to the situation of the OP