> The remarkable thing about quaternions is that you can describe rotation around any arbitrary axis! Try doing that with real rotation matrices and you will bump into a major problem
https://en.wikipedia.org/wiki/Rotation_matrix#Rotation_matri...
https://en.wikipedia.org/wiki/Rotation_matrix#Rotation_matri...
I guess it doesn't matter if you're doing everything on the computer, but it's pretty cool that with quarternions you can immediately see the composite rotation's axis and angle without any extra work!