Unicorn: lightweight, multi-platform, multi-architecture CPU emulator framework
unicorn-engine.org
unicorn-engine.org
[0]: https://en.wikipedia.org/wiki/List_of_legendary_creatures_by...
Trademark that, it's awesome
There's precdent for "Omnicorn" [1]-- after all, "On its head is every manner of horn".
And free to comment on them, hopefully politely.
For emulators it's great for getttig started and prototyping, but if you care about perf you end up migrating to a more integrated solution. Sort of like how V8 was originally based on llvm, but wrote their own backend.
Perhaps it is better for other guest processors, but for x86 Unicorn still needs time to mature and get some critical problems fixed.
> more context on why they're switching
I started working on an AArch64 (ARMv8) frontend for dynarmic upon request from yuzu's developers. At the time, they decided to switch over because dynarmic has better performance compared to unicorn.
To be honest, I feel like unicorn has instrumentation as a primary goal. Dynarmic has different goals: (a) performance and (b) ease of integration into pre-existing/custom emulated memory systems.
When I last looked at unicorn it didn't quite have a full ARMv8 implementation; yuzu maintains a fork of unicorn that follows upstream qemu more closely at https://github.com/yuzu-emu/unicorn. We use this version of unicorn to test dynarmic by fuzzing the emulators against each other to ensure accuracy of emulation.
> how they gradually move over
Dynarmic has "fallback" capability -- if an instruction isn't implemented, a user-provided callback is called so the library user can provide an implementation of the unimplemented instruction. yuzu uses unicorn as the fallback implementation. This was helpful for getting the system up and running in the early days.
We're not quite at full ARMv8 support yet (we're at about 70% --- half-precision floating point support and ARM pointer authentication are the biggest unimplemented features), but the vast majority of guest applications in yuzu do not currently fallback to unicorn.
I like the "fuzz-test one implementation against another" approach. That's quite similar to how we test QEMU against real hardware (at least for straightforward userspace insns): https://git.linaro.org/people/peter.maydell/risu.git/tree/RE...
(Upstream in QEMU we're talking/working on trying to improve our support for instrumentation. But definitely today we don't do anything much in that area.)
Thanks very much! I do however note we're not trying for full system emulation for v8; we're primarily interested in userspace emulation since that's our primary usecase, so system instructions aren't necessary for us, which does reduce our workload!
While we're on that topic, we make a few simplifying assumptions for performance reasons (e.g. no self-modifying code). Thinking about it, I feel like I should document these assumptions somewhere; I'll do that when I can.
> That's quite similar to how we test QEMU against real hardware
That's great! I love semi-automated testing.
An emulator vs emulator fuzz test has some advantages: You can test more instructions than you are able to on hardware. For example, you can test arbitrary jump instructions and memory instructions (assuming the emulations have sufficient instrumentation to catch arbitrary memory reads/writes and jumps off into the ether).
We fuzz against unicorn here: https://github.com/MerryMage/dynarmic/blob/master/tests/A64/.... This uses our instruction table (https://github.com/MerryMage/dynarmic/blob/master/src/fronte...) to generate instructions.
I actually started building an emulator because I thought it might be easier than dealing with that workflow. One sleepless weekend later it turned out I was very wrong.
So, PPC support was one one of first considerations looking at Unicorn. Thanks for posting that it's partly there.
https://en.wikipedia.org/wiki/Unicorn_(web_server)
Change the name my dude
Edit: Looks like they are based on QEMU.