That being said, SupCom is easily the best RTS I ever played - it was basically Total Annihilation, only bigger, better and prettier. And TA was already an exceptional RTS, one that people still played and enjoyed as long as a decade after release.
I think TA and SupCom ruined the whole RTS genre for me. I was trying to play some newer RTSes, but they are all lacking in features which the two taught me to rely on and enjoy. Strategic zoom, queues of commands in factories and building units, waypoints, unit formations, ferry routes, terrain obstructing visibility, radars, and getting in the way of bullets/missiles, an economy where you have to balance income and spending, gradual construction of structures and units, massive amounts of units on the map and massive units themselves (experimentals), very well-balanced factions with each still being quite distinct and so on - there are games with some of these features, but I couldn't find a game which would have all or even most of them. SupCom2 was a disaster and I refuse to consider it SupCom at all, so I'm basically still waiting for the sequel.
Or maybe I just missed a game like that - suggestions on the titles to try would be very welcome!