How would you implement the Fibonacci sequence in whack? How might one organize a simple game of hangman?
If it's suitable for use as a tcp server/client, how about a "echo" client?
Things like that can really show off the stdlib and the syntax choices.
Relatively few people will read through the code, and even those that do will likely understand the code better if they start from "this is the syntax or idea that needs to be implemented" as expressed in example code.
Documentation is also, obviously, more coherent to read than implementation code, and you don't seem to have any documentation explaining what features whack has (other than a note that it doesn't have a comprehensive type system).