Microsoft built its new campus in Minecraft [video]
cnbc.com
cnbc.com
[1] Assuming no cacodemons etc.
Funnily enough for me, to get to sleep last night I was retracing steps in favoured levels from Team Fortress 2, which I've not played in years, and was a little concerned about how vivid my memories seemed. Useless information taking up increasingly valuable neurons... . Oh well.
Sketchup[0] is a very popular tool with architects these days. You can import those models into VR with IrisVR[1] and other tools.
We did this for our entire remodel and our architect now does the same thing when designing (after trying it out on our Vive). They also use it for their customers, both as a sales tool and to help fine tune the designs.
It's not 100% perfect (yet), but we moved and eliminated cabinets, lengthened counter tops, spaced appliances differently, etc all based on VR.
Edit: fastest downvote I've seen.
Because Columbine, that's why. In the 90s, kids used to recreate their college campuses, etc. in Doom. Then Columbine happened, and such things were viewed as possible mass-murder prep.
Doom is primitive by today's standards anyway. I hear tell Unreal Engine is sometimes used for architectural visualizations, etc.
> I'm sure there are Doom levels that I haven't played in years that I could walk round confidently [1] if they suddenly became real.
Given that Doomguy moves at approximately 50 mph, it'd take real-world you quite a bit longer to explore those real-world levels.
https://www.snopes.com/fact-check/the-harris-levels/
They just apparently did not design their HS in Doom.
What do you mean by "used Doom"?
So this will mean that employees like the new campus more when they first walk on it, because they'll be more familiar with it.
HN might feel like architects don't matter too much, which is fine, but what definitely does matter, when it comes to buildings, is how they make you feel. This kind of stunt doesn't help preview that. I'm not sure that it reallys help with anything. Conventional renderings communicate pretty well.
A Lego model would be equally silly and unable to communicate the actual spatial and material qualities of the building.
Also movement speed in games is unrealistic, because it turns out moving is boring, so Minecraft's "walking" speed is much faster than you'd walk - over 4 metres per second, enough that in an hour you'd cover about 15 kilometres! It's not a _sprint_ but it's a decent Marathon time for example, and those guys aren't walking.
Together these effects can give the impression that a nice large space (say 5x5x2 metres, a pretty nice two person office) is rather cramped.
So I'd anticipate that when they see the real thing they'll be cued to find it more spacious.
Also walls in Minecraft are typically one meter thick, so unless their new HQ is a medieval castle, it also won't be realistic.