If you want to target Photoshop userbase, you absolutely must implement 16-bit editing and the ability to open RAW camera files. This project can't do either, while GIMP does.
It's still impressive what he did.
If you want to target Photoshop userbase, you absolutely must implement 16-bit editing and the ability to open RAW camera files. This project can't do either, while GIMP does.
It's still impressive what he did.
Imitating this basic UI with nearly 100% accuracy is a stroke of genius. Not even Affinity Photo, which is clearly taking lots of ideas from the Photoshop UI as well, comes close to this level of familiarity. Photopea truly feels as if it was Photoshop from 10 years ago, which is exactly the Photoshop that lots of people not working in the graphics industry, where an Adobe subscription is mandatory, love.
though if your OS has decent windown management and tear dow menus (both not an option on osx-cloned gnome3) than you'd be a fool to use it
You're implying that there's only one type of Photoshop user. That's not true. Lots of Photoshop users never touch 16-bit or Raw files.
I have never heard someone saying "Hey, that photo has been paint dot netted."
I'm a Mac user and have a Sketch licence, and use it often for personal things, but if you're looking to build a piece of software that supports workflows with multiple people working on / implementing designs independently in a professional setting, expecting every company using your software to enforce a fully Mac-only office* is only going to get you so far.
[0] https://www.sketchapp.com/support/requirements/other-platfor...
* I also work in a pretty-much-Mac-only office, so I do acknowledge that this strategy is not entirely fruitless, it's just not going to replace Fireworks.
Comparing this one to Paint is disingenuous.
I think Photoshop also operates on a reduced image for previewing the outputs of filters and other tools. Compared to Photoshop, Photopea is a bit laggy with large images on my 8 year old machine, just like GIMP.