I'm using "state sponsoroed violence" in broad strokes. Without PvP in player-governed game worlds, you can't even really enforce simple jail time.
I'm using "state sponsoroed violence" in broad strokes. Without PvP in player-governed game worlds, you can't even really enforce simple jail time.
Just give everyone the XP. (This is an example of why XP is silly.) There are already MMOs that have done this.
Without PvP in player-governed game worlds, you can't even really enforce simple jail time.
What if you teleported those player's characters into room with no doors? (Or a swimming pool with no ladder.)
I'm recalling an alternative that I experienced where a high fidelity game allowed for players to decide and carry out justice on other players. The company did not need to expend a great deal of time and energy policing the world.
Happened in MUDs. Also, it's basically the main mode of transportation in space MMOs.
The one such that I'm familiar with is Guild Wars 2, which is entirely designed around collaborative-only player interactions. All players hitting a mob will get the XP. All players get their own copies of resource nodes. You can just join in to group quests without being in the group, and everyone wins.
There are still ways to grief other players, though. For example, there's one world event I stumbled into where some mobs spawn, and if they're not killed in a certain amount of time, they spawn a boss mob. Not knowing this, I happily completed the first event... and got cussed out by a raid group that was waiting nearby for the big guy to spawn. I'm sure someone who actually wanted to disadvantage other players would find many more such examples.