It's always seemed like more of an economic strategy game than an actual "fronts of battle" kind of strategy.
It's always seemed like more of an economic strategy game than an actual "fronts of battle" kind of strategy.
And more specifically, it's not about maximizing your rate of production, its about maximizing the difference between youres and your opponents (this is both RTS and real life war).
That's the basis of rush tactics. You actually stunt your own rate of growth in the hopes of stunting your opponents even more.
As for the tactics or "logistics" -- if that means clicking 500 times/minute, then i really don't see the appeal :)
1) There are several opportunities in each game to sacrifice your rate of growth to obtain a temporary advantage in present value (ie. cutting workers to rush).
2) Because present value is multidimensional (you can't measure the value of a Zergling directly against that a Mutalisk), you can sacrifice your rate of growth or your present value in order to obtain a temporary advantage in what kind of value you have (ie. cutting units or workers to tech).
3) Information asymmetry. While trying to gain these mathematical advantages, one has to act on information that is increasingly out of date. One can not usually predict the opponent's exact present value and rate of change, but can only estimate ever-widening bounds on their values.
There are two ways to look at economic production in SC2. You can spend your time and money producing items that will do damage (e.g. units), or you can spend money on things that will increase your production rate (e.g. more barracks, hatcheries, etc).
Then there is a tech tree to factor in, how far up the tech tree should you go. It's all about understanding how far up the tech tree you need to go.
Say you are facing an opponent that is going to rush with level 1 units, if you know this, you can build defenses at choke points that will cost you much less than his units will cost to break through. At the same time you are rapidly climbing the tech tree to get more powerful units and spending less on the lower tier units.
On the other hand, if he has just enough units to bust through your defenses, it's game over.
That's how strategy comes into play in SC2. Often part of your early game strategy is figuring out how to disrupt the opponents supply chain (particularly along their critical path) while continuing to increase your own production capacity.
Long post - but in general your economic curves are not necessarily the same. Early expand, versus more units and pushing, etc.