In contrast the other consoles in that era Xbox, PlayStation, etc. all needed hardware modifications in order to run copied content.
In contrast the other consoles in that era Xbox, PlayStation, etc. all needed hardware modifications in order to run copied content.
Sidestepping the "Mechacon" (the DVD driver chip) happened a few years later, modifying ISO to mimic a "video" DVD and using a "loader" resident in RAM...
It wasn't hard, just getting the timing down.
I wouldn't know anything about that. But I did love the original Splinter Cell and Mechassault games. 007 Agent Under Fire was also halfway decent.
You wouldn't want to lose your progress though, so I'd also suggest picking up an Action Replay so you can back up your game saves to PC. Just in case you lose your XBox or something.
If you need instructions, you could search `splinter cell action replay xbox` and probably find what you need...
Also, and again only from vague memory, wasn't the dreamcast itself underselling drastically. If it was game sales that broke the manufacturer then maybe - but I recall the console itself being a bit of a flop?
Does it matter? You only need a few people to download and burn the CDs, and sell them in stalls or out of a backpack. From what I remember from that era, physical distribution of warez through burned CDs was very common.
As I remember from my high school days, there were lots of people who were downloading ISOs (i.e. in their work or university, where they had access to fat 1Mb/s pipes), burning them and selling at a significant profit. Of course it was illegal, but still they managed to sell them through their friends or from improvised stalls on the weekend computer market, etc.
One active netizen with a CD writer was enough for an entire school :-).
I don't know what impact this had over sales. Back then (~2001, 2002) I knew people who bought a Dreamcast precisely because they could get cheap games.
I certainly don't think piracy killed the Dreamcast, it was a lot of built up 'bad will' by Sega and lousy execution. Third parties didn't want to develop for Sega, because Sega was flaky. I remember I had the broadband adapter for the Dreamcast, but it was only supported by one game(Quake). If I wanted to play NBA2K or NFL2K online I'd have to physically remove the ethernet adapter and plugin the dialup modem. Those games would have been great over ethernet, but as it was dialup online play had its share of frustrations. I had a Genesis, a Saturn, Master System and Game Gear before the Dreamcast but I think if Sega came out with another system after Dreamcast I may have had to bolt the company, they were the epitome of 'overpromising and underdelivering,' piracy gave them an excuse to focus in on the things they were better at (not selling consoles).