An experiment in controlling how much of Scrabble is luck
nautil.us
nautil.us
1) a dictionary can be used whenever you want, to look up a specific word in mind only (you cannot leaf through it for ideas)
2) When it is your turn, before playing your letters, you may swap a letter in your hand, for a letter on the board. This can be done as much as you like, but only one letter at a time, and each letter must make a new, valid word. No points are scored when swapping.
The result is that turns can take 10 minutes or more, but bingos are very common and individual scores get into 5-600 points often. There is much more skill and very little luck- as you are not limited by the letters you draw- rather, you can use just about any letter that's on the board, if you can get it! Likewise, if you draw the X you are not "lucky" because the X will likely get used again and again over the course of the game by multiple players.
I'm not sure how common this variation is, but I like it, and it's well-suited for serious players.
That swapping rule look like a interesting variant. A variant I have though of is that you can change the meaning of blanks on the board at any time during your turn as long as they are still valid words (valid both before and after your play, with the same letter being represented in both cases); this avoids having to remember what letter it is supposed to be. Another variant allows you to rearrange the letters of words you extend; if that changes words you cross, you score for the new words it makes. The mention in the article of removing bingo also can be a variant.
a dictionary can be used whenever you want, to look up a specific word in mind only (you cannot leaf through it for ideas)
I really dislike this idea. It turns the human into a mere mechanical Turk, searching through the dictionary. Fails to reward those who have built up a large vocabulary and draws out turns agonizingly.I would argue that it makes it much less "skillful".
Horrible ;)
Sounds like they explicitly forbid this.
> Fails to reward those who have built up a large vocabulary
You need to know the word exists to search for it, and larger vocabs will still be an advantage.
...to look up a specific word in mind only (you cannot leaf through it for ideas)
So you wouldn't be a mechanical turk searching through it under his ruleset.
Scrabble is a classic game. The basic idea seems great. I just wish you could have a Scrabble game without having to say, "Seriously, that is considered a word? This game is ridiculous!" and feeling like the other person has an unfair advantage.
Below a certain level, it is a fun “beer and pretzels” game, where having a good vocabulary helps, and when someone plays an unusual word, the other players “ooh” and”aah.”
Abive a certain level, it is a strategy game requiring a large memorized list of allowable combinations of tiles to play, and the correspondance to actual words has no more significance than the shape of a rook in chess resembling a tower.
The gap between the two games is tremendous, and this is, in my opinion, the game’s only fault. It’s very intimidating to enjoy the beer and pretzels game, but discover that in order to play seriously, it’s not just 10,000 hours of study, but much of that will be rote memorization.
But nevrtheless, the beer and pretzels version of the game is also a valid pursuit. It’s just not the Scrabble you choose to play.
However, if you do not use all of your cards in one turn, you will keep some and can plan ahead a bit, for use later.
Yes, this is an important aspect of area control in Scrabble. Scrabble is about not letting other players play on high-scoring spaces. It's not enough to take them when you can; you have to avoid playing near those tiles so that your opponents won't be able to play on them.
The exclusion of "OK" is hardly arbitrary; it isn't allowed because it isn't pronounced "ock". Compare RADAR / LASER / SCUBA / LIDAR vs CD / SMS / PC / BM
https://www.cnet.com/news/its-finally-ok-to-play-ok-as-a-scr...
So, it's very arbitrary.
https://www.bloomberg.com/news/articles/2018-09-24/score-scr...
An exception is made for “qi”, just because. Mine is not to question why, simply to regularly lose.
I am currently in Boston for a tournament - the Can-Am (Canada vs USA championship).
Casual Scrabble is all about coming up with fairly well-known words. Serious Scrabble, I presume, is about controlling board position armed with a vast knowledge of legal words.
As soon as someone in a casual game plays a questionable esoteric word that, if challenged, turns out to be a legal word, the casual game becomes a lot less fun for everyone involved.
Presumably they wouldn't devote that much energy to something if they didn't regard it as such.
They also probably aren't high level players in enough other games to give a credible comparison among all the possible contenders, simply due to the time required to become high level in multiple games.
The same is true for a lot of great party games. Scattergories is a great example. As soon as it becomes seriously competitive, the key rule (that everyone votes whether to allow each submission) effectively ruins the fun.
It breaks down somewhere in the middle, where you play with your group of friends but want to be competitive, and it turns out someone gains a huge advantage by learning all the 2- and 3- letter words, all the "Q without U" words, or whatever. One imperfect way to address this is to print out the 2- and 3- letter words and make them available to everyone.
The skill of having a larger vocabulary is actually useful IRL, so that helps a bit. There's another part of it that's the game itself, like knowing all of the two-letter words, which isn't quite as useful.
If you play against well calibrated opponents, like you'd do in any club or in online chess, you're going to win/lose 50/50 (not counting draws).
That's independent of how many hours you put into the game. All that's going to change with more practice is a richer understanding of what's going on on the board.
This completely eliminates the luck factor, as everyone gets the same draw at each round. Missing an “easy” bingo in one round is a surefire way to lose. Obviously this means that to play at a competitive level, you need to memorize all possible words up to 9 letters or so. Fun fact: the current top player of French scrabble is from New Zealand and doesn’t speak a word of French. He just memorized all ~200k valid words in the OSD.
Needless to say, this version is vastly less fun to play casually.
I have read about Nigel Richards, the New Zealander French Scrabble champion who doesn't speak French, and I think that the game he is the champion of is "regular" Scrabble (with French vocabulary). For example the Guardian article https://www.theguardian.com/lifeandstyle/2015/jul/21/new-fre... talks about his "pretty rotten draw of letters".
Edited: Ah, I see from his Wikipedia page (https://en.wikipedia.org/wiki/Nigel_Richards_(Scrabble_playe...) that he has won both Classique and Duplicate titles.
I find it a lot less fun to play, but I know serious players who don’t understand why you would play Classic scrabble.
My family has quite a bit of variance in skill levels in scrabble and we have different rules depending on who is playing. When the skill levels are very mixed, we allow one word lookup for free and then the next word must be in the dictionary to play (ie. no need to challenge and possibly lose your turn). We also have a list of two letter words you can consult.
This works pretty well and when only the hard core players are playing we go back to the official rules.
The linked article: http://nautil.us/issue/44/luck/-how-to-build-a-probability-m...
The simulation: https://www.speicherleck.de/iblech/zufall-im-browser/index.e... (select the bottommost example)