My experience with minecraft was when notch was on /v/, and my dislike of the game is how notch basically has/had no idea what he was doing. He accidentally stumbled into a good formula, and arbitrarily followed community requests with no real plan, destroyed any interesting aspect of survival mode, until it became that creative held all popularity, and then the whole game slowly became a lego building-maker, with a thin veneer of survival on top (mostly amounting to a random sudden death, but otherwise completely ignorable once you figure out the main enemies). As /v/ got fed up with his constant hiatuses, he moved over to reddit and I quit paying attention.
But the game early on had a lot of potential, and it was mostly wasted. Its only notable aspect is an addictive feedback loop, and online play, at this point.
It has more wasted potential in it than spore — impressively disappointing.
And it got so close to something fruitful that it ruined any game that actually does attempt a proper survival mode — they’ve all become minecraft clones, or minecraftlikes, and cant escape the perpetual black hole of its name. Even now the genre of survival-building-sim is only just getting back onto its feet, but it’ll remain crippled probably for at least another decade
But as long as we’re making arbitrary assumptions.. I don’t think I’ve ever actually met someone who “hated something because it was popular”, but I’ve met people who’ve accused it, and I’ve met people who think popularity implies quality, and I’m pretty sure there’s a correlation between the two, and I’ve currently got the feeling you’ve fallen prey to the same mistaken thinking.
But the to breaking that mindset with minecraft is this: multiplayer is a hack, that leads people to think a game is fun, when in fact its socialization thats fun, and the game is just a medium for it. The two are conflated, but I’m only trying to talk about the game.
You can take any game with little merit (see: habbo hotel, nearly any mmo, runescape, maplestory, most fps games, etc), add multiplayer to it, gather a community by external means (marketing, the natural social feedback loop, accessibility, etc), a semi-addictive feedback loop, and produce something that, years later, people will say: I had a lot of memories there, and it was great.
But it wasn’t great because the game was worth a damn in any sense a game is worth caring about. It was great because dealing with a group of friends in almost any situation can be made fun. Be it sports, games, drinking, causing trouble, working, etc.
You don’t need a good game to enjoy it, especially when its multiplayer. But simply being enjoyable is not sufficient to call it a good game (marvel films can keep your interest for two hours, but its difficult to argue that they’re good as films. They’re just good enough to talk about a little bit, and really only plot-wise, and kill two hours.)
Ofc, thats not to say multiplayer implies a game is bad. But it can certainly make up for it, by a long shot. It can be a really effective hack.
And to be clear, I had a lot of such good memories (runescape, maplestory, LoL, PoE were mine). But as games, they aren’t worth talking about. The primary value I derived from them was socialization, and an extension of that, economics/haggling. But in their own mechanics and styles, each had superior predecessors and successors, and were totally unnotable in that regard. But those other games weren’t where I had/made my friends.
Any "addiction" without a strong physical component (alcohol, weed, sex, video games, etc.) is often just an outgrowth of an underlying mental health disorder. But since stigma is attached to mental health disorders, we are very quick to blame anything else. Unlike video games, it appears parents haven't gotten any smarter in past 40 years.
0: https://api.parliament.uk/historic-hansard/commons/1981/may/...
I'd say addiction is viewed just as poorly if not worse. Like anything, I guess it depends on who you're asking.
What "hate"? The author describes his son showing signs of addiction, and ends up laughing it off.
Are you sure people despise things for being popular, that they don't just react to popular things more often and more strongly because popularity means you encounter them more often?
On the other hand, popularity does sadly imply a certain amount of identifying with and irrationally defending of something, which ironically adds to the hateworthyness of it. Not because it's to blame for the people who like it, but because it comes with the people who like it and their dividing of everything into fans or haters.
If you hate a game and dismiss everyone who plays it just because some of its fans are annoying, you are being just as irrational and identity-obsessed as the fans that piss you off.
And, yes, I've seen that happen a lot.