Not to mention, new players were probably practicing combat. It's not like anyone would normally have concern for killing virtual goats and rabbits.
Regardless, given what we're seeing in real life I'm not so sure the appeal is limited to video game activity.
I'd like to add, there's a current advert for an Xbox game, the backing track is the Beach Boys "Wouldn't it Be Nice." In any case shooting galore...as a Xmas gift? We're on the cusp of legit virtual reality and our goto is still kill kill kill?
This is why we can't have nice things.
The fact that we've managed to relegate this behavior to the virtual world, rather than the real one, seems to be a good thing to me.
Did you mean to qualify this? You meant at some particular point in time?
So from what I recollect as a player the killing was economically motivated rather than motivated by ultraviolence. Not sure if that's any better...
With a few minor exceptions (there was a tame skill you could learn) killing animals was the only way to interact with them.
Players looking to be entertained are obviously going to try killing everything.
For instance, take a very early RPG, Miracle Warriors. We played this for weeks before we understood that you weren’t supposed to kill certain creatures, and that it lowered your reputation score. Even after we understood that, it’s not like we were really trying to role-play ethically – we were just trying to gather experience and money. Or what if your character is evil? It’s just a character. Eventually, there were parts of the game that you couldn’t access unless you had a high positive reputation.