Dune II and the three rules of a good licensed game
gamesindustry.biz
gamesindustry.biz
The previous one about Dune I is also very interesting.
Key being 'make a good game to begin with'. Too many licensed games just take the IP, slap it on a poorly done, generic template and call it a day.
Of course, there are some exceptions to every rule here. Ecks vs Sever was a series of two amazing video games based on one of the worst films of all time. In that case, ignoring the IP altogether was probably the best move.
He says that before he starts using IP everywhere.
Also, the title literally says "licensed game".
Maybe because of that, the read didn't feel forced. It also enlightened me, why everything in the game clicked so well in my head.
I still play it in DOSBox sometimes. It's worth a spin.
That’s what I found interesting because the combination of licensing aspects + creativity + execution is what makes these game (book, and movie) adaptions amazing evergreen pieces or really bad.
so few examples that transitioned well from medium to medium (just think of all the movies turned/forced into video games and vice versa).
(Also dune 2 was definitely the first game to get me super interested in pc's, :referring to another comment about nostalgia).