Thats what gravitates people towards randomness in games, where skill is taken out of the equation. Then you don't have to practice or actually "be good", you could just get lucky, and thats enough for most people - they aren't looking for challenges in their games, just dopamine kicks, and we are wired enough to get similar effects to chance we get to perseverance and the former doesn't require the hard work.
Arena shooters are alive and thriving. Quake Champions Doom Edition[1] is a miracle mod that is incredible to see and play knowing its running on what started as the first breakout PC shooter of all time. But its not a commercial product. Its a fan game. But its just as good, or better, than what almost any big budget arena shooter could offer, because they are not about spectacle at all, they are about the tightness and responsiveness of the gameplay.