I understand WoTC going after counterfeits, because it's their business. But players? Who cares how much money your opponent actually spent, as long as you're both enjoying the game? This is WoTC's problem, but it shouldn't be the players'.
I understand WoTC going after counterfeits, because it's their business. But players? Who cares how much money your opponent actually spent, as long as you're both enjoying the game? This is WoTC's problem, but it shouldn't be the players'.
It's common when prototyping decks, before buying the singles, to have several cards proxied (WoTC calls these play test cards) - replaced by a representation of the card but not the actual card. There are several ways to do this - sharpie on another Magic card, a small piece of paper sleeved over a bulk common so that it's clear what the card is, or specific, sleeved playing cards.
The format I typically play, Commander, is generally a casual format. My rule (and the rule of the playgroup I'm in) is that any number of cards can be proxied as long as the card clearly indicates what it is and is not designed to deceive such that we can clearly see the board state.
Another format I play, Cube Draft, is like a living card game - there is a pre-determined set of cards that are drafted from. The cube I have is considered a "Power Cube", in that it contains several powerful and expensive cards. It is an all-proxy cube. Every card, except for basic lands which are added later, is a sheet of paper that is laser printed to contain an image of the card it represents, slipped in a sleeve in front of a bulk common.
The truth of the matter is, a lot more people are playing counterfeits at tournaments than everyone'd be ready to admit. Hell, a pro player got disqualified recently for playing with one, despite pros getting their cards from sponsors.
The Vintage/type 1 format does allow lotuses, in quantities of one. Most non-wizards Vintage tournaments allow a set number of proxy cards, usually around 7-10 because of the Power Nine (Lotus and eight other ridiculous cards).
For most players the issue is recurring costs of new decks from rotation/metagame, or buying landbases if they play Modern/Legacy. Reprinting issues aren't limited to reserved cards.
Well, Lotus, 7 other ridiculous cards, and then Timetwister.
It's not "take an extra turn" good, but Jesus does it solve a lot of problems. P9 inclusion warranted IMO.
Allowing anyone to use counterfeits tends to level the playing field: just print the cards you want yourself (or buy them cheap, hopefully not at the same price as the real deal!). This also means M:tG turns into something more about skill ("I know how to build an effective deck and play well with it") than about money. I know which game I'd want to play ;)