Show HN: Our little html5/js dungeon crawler.
tametick.com
tametick.com
http://bitbucket.org/ido.yehieli/cardinal-quest/
If anyone wants to join us just drop me a message (my email is listed in my profile) and I'll give you write access and walk you through the code base (it is quite small and not very complicated, Corey was committing changes within a day or so of joining me).
We would love to have you on board!
How about a character review at death? And maybe a local and global leaderboard?
Maybe a different colored icon for the stairs down would be nice, but that depends on how easy you want to make it for the player. ;)
My keyboard doesn't have a numpad — maybe a duplicate of the numpad somewhere on the keyboard would be a solution?
EDIT: After playing more, monster and item variety is low. A way to see dungeon level would be good as well.
(Excellent work, though. I love rogue-likes and this one looks like fun).
Mouse control (and generally better interface) is on my todo list. I also want to eventually get it working with a touch interface.
Once I found the "help" button (which was actually useful!) and the keyboard shorts ... I found I preferred the game mouseless.
Primarily because it brings back memories of playing games like this on IBC XT PCs in the early 1980s, or funneling quarters into the arcade equivalent (eg, Gauntlet).
So while usability is important, consider this post a vote to keep the game keyboard only.
Patience, grasshopper (or you can join us and help improve the interface ;)
Here is the success post: http://groups.google.com/group/rec.games.roguelike.developme...
What do you think?
[1] http://roguebasin.roguelikedevelopment.org/index.php?title=4...
I've also bumped into all of the exterior walls, in hopes of finding a hidden passage. Help?
Will be fixed asap!
i started in a room with one door, into another dead-end room.
I asked how hard it is to make a game, specifically html5 one, that occupies the whole area of a browser window.
Secondly, f11 doesn't work for this specific site.